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    SimCity 4: Rush Hour/Deluxe Edition Patch (EP1 UP1)

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    SimCity 4: Rush Hour/Deluxe Edition Patch (EP1 UP1)

    Post by ThePreserver on 14th February 2008, 12:05 am

    Download Here

    It is recommended that you install this to fix the following addressed issues.
    Performance Improvements

    • Adjusted foam spray effect for firefighters fighting toxic spills.
    • Addressed issues related to U-Drive it mode while volcano disaster is
    • Fix for random issues that may arise when dragging a diagonal power line
      across zones in specific manner that creates a connected orphan pole in a
    • Renderer updates to avoid memory corruption when model instance has an
      invalid position.
    • Updates to paths to improve clipper that was transforming stop points into
      single-point paths.
    • Video card improvements for the following:

      • Intel i830/845/865: Fixed graphics rules to allow hardware and to disable
        color cursor.

    • Addressed issues related to burning tree stump.
    • Fix for airplane sometimes taxiing above the airfield.
    • Implemented safety code for query.
    • Fix for relatively obscure problems that occur when moving vans are created
      on a tile with a complex paths.
    • Implemented a general-purpose fix for any remaining yet-to-be-discovered
      cases of a bad orientation vector.
    • Fix for issue where networks loaded from a saved city would not properly
      re-initialize their connection bitmap.
    • Updated Localized strings.
    • Updates for My Sim messaging. The issues would arise when moving a My Sim
      out of a city at just the right time.
    • Fix for reported location of sky diving mission.
    • Fix for query incorrectly reporting trip length after abandonment.
    • Fix for incorrectly reported commute time during inter-city travel.
    • Path fixes for various networks and intersections.
    • Texture fixes for several one-way/avenue intersections.
    • Fix for several network intersection resolves.
    • Improved usage of parking lots and transit stations.
    • Improved synching of foundation vs. building height.
    • Improved variety of industry building development.
    • Fix for intercity commute where bus traffic was periodically being treated
      as car traffic.
    • Fix for being able to drop highway ramps over buildings.
    • Adjusted toll booth capacities for 2-tile wide toll booths.
    • Fix for prevention of pedestrians from using neighbor connections.
    • Fix for elevated train volume not being reported in the traffic volume
    • Fix for commercial traffic and road noise map calculations to accommodate
      multi-tile morning and evening commutes.
    • Added left turn lanes to avenue/highway overpass onramps.
    • Fix for priorities of props and textures in lot templates used in city
    • Fix for variety of path bugs related to roads, rails, highways, avenues and
      elevated rail.

      Current date/time is 11th December 2018, 9:31 pm